Happy Mystery Monday!
When developing your game with the intent of turning a profit, you’ll want to properly budget your time and money.
Most indie devs are hobbyists and never bother learning this skill, thinking that if they just keep working on their game long enough, it will always be worth it.
But when you’re trying to run a game business, there’s nothing more disappointing than spending months or even years on a project, only to realize you spent more money than you made.
I’ve faced this problem myself, and after years of research I was able to put together an equation that helps you balance your indie game’s budget.
The Equation
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